Ugh... Sorry for the lack of updates. This week is being quite the busy week at work and I barely have any time to do stuff during the lunch break. Only today I had some time so I started to work on the high-poly. This is how it's looking right now: It's still kind of a basic shape. For the ovals on the base in the…
Hello there!. I decided to start a new mini-project to do during the weekend and finish up during the next week, to add to my portfolio. Hopefully it's alright to add it, anyway!. What I've decided to build is the Metroid container that shows up at the start menu of Super Metroid: I will use this image and another one from…
Super Metroid is one of my all time favorite games!! Yeah I remember doing something similar something to this back when I first started doing 3D (and obviously I failed miserably since I was using Maya for one of the first times) so yeah totally looking forward to seeing how you manage with this piece! And I would…
Sorry for the lack of updates. Being more busy than expected this weekend!. I've been working on the top, trying to make it all in one mesh. But I'm starting to think it should have been better if I had gone with separate meshes. Don't even know if they will look like connected meshes when I bake it into a normal... Here's…
Alrighty. The weekend is here!. It's 2AM so I'll go to sleep. But Monday is holiday here, so I will have 3 days to do a lot of modeling, hopefully!. Before going to sleep, I worked some 40 minutes getting more references stuff and whatnot, and also tinkered around with the model a bit more. What version do you guys like?:…
P.I.M.P. This is a very cool idea and I'm really looking forward to seeing you progress with this. Since the only reference image we've got to base this off of is directly from the front, it may help to post a straight on view of this bad boy. I do agree that the monitors are low, and from this angle it looks like the…
Hey Walrus, thanks for the comment!. They are definitely low, right? I will lift them up a tiny bit and see how it looks. I will try to make the monitors a bit bigger but I don't wanna go for that old style, I wanna give it a more futuristic look.. I guess. Still, will give the monitors a bit more volume and make them feel…
Man, I'm getting so many comments without having barely started the project!. Ghostscape, yeah, I personally don't think the title screen's character sizes can be used as guideline. It seems like they are too short. If you see on the last pic I posted, while the guy on the left seems to be looking straight, the guys on the…
Look at your game screenshot and compare the height of the monitor to the height of the dead woman on the left - I think the monitors are a bit high in the actual screenshot, so you should adjust them to be about chest height in UDK.
The monitor height looks good, on the left at least, but the right monitor should be a bit taller and much more square. Since this is going to be a 3d asset, it might be an idea to take a few more ideas from the sort of 3/4 top down (not sure what the angle is called) reference you've got, since that gives a better idea…