Hi, I'm wondering if anyone could give me some pointers creating a sphere map shader in shaderfx. There's one in the examples but I can't seem to get it to display correctly (it says set the vector space to world, but it appears that's the default anyway. it just looks like a smudge of colour) any tips? cheers! -rich
thanks arrangemonk, however when I try load the file I get the message 'file did not load correctly due to missing node(s): SphereMapping do I need another file to go with it? cheers!
http://dl.dropbox.com/u/1484680/spheremap.SFX did a spheremap node once should do the job shaderfx cant convert from tangent to view space first you have to convert to modelspace then to viewspace then add 1 and divide by 2
Thanks for sharing this, arrangemonk. With your permission I'd like to alter it so that it supports an incoming normal socket (instead of using the normal from the surface vector node) so that it can be used with normal maps. I'd like to include the altered version in our next update of ShaderFX. Is that OK with you?