I dunno ace I had a look on their forums and posts from 2006 suggest they've never had sphere mapping apart from the example file (which uses custom code rather than a node I think?). btw, does that example file work? am I just using it wrong somehow?
Hi, I'm wondering if anyone could give me some pointers creating a sphere map shader in shaderfx. There's one in the examples but I can't seem to get it to display correctly (it says set the vector space to world, but it appears that's the default anyway. it just looks like a smudge of colour) any tips? cheers! -rich