thanks for the encouragement guys :) keen: well, the main reason is that I've already spent a fair bit of effort learning quest, and the node-based coding style suits me extremely well. I really couldn't see myself scripting an entire game.. I am aware there are a couple of visual editors for unity in the works though, so…
Trailers looking great. Bits i'd cut: You showcase a few of the nades 2 or 3 times. The teleport one gets shown 3 times i think. You can cut each down to 1 showing at most. I'd add some text to explain the nades. Something like. "Use a variety of pineapples!!" and everytime a new nade is used have "Pineapple", "Teleport",…
Hey thanks for the kind words everyone! really helps with motivation to push on :) Kaptainkernals: great idea! I don't think I'll implement dynamic lighting BUT spinny warning lights would look pretty cool so that's going on the list :) Justin: yeah I'm going to finish this one (bout time I did!) programming wise- I don't…
Hi folks, I wanted to ask for some level graphics crits please! I'm just starting to look at different level graphics for different ship 'makes'. For now, it's just going to be a texture swapout, at some later stage I may play with the shape of the blocks. looking at the old screens, the pickup mechanic has changed now so…
Well Done that lad! Awesome. I made it into the credits. That counts as a shipped title in my book! :P I know of 2 cheat codes, wonder how many there are in total....
Thanks Davision, all ideas noted :) I definitely have in my head I'd like to increase rewards for exploring Blaizer: cheers! I saw your blog post too(mangled by google translate)- appreciate the support :D