Does anyone know of a good tutorial for Xnormal with floating geometry? I am trying to bake my normals but it is not coming out correctly at all and just looks screwie. I might even be going about baking it completely wrong because I have never really dont it before. any help would be appreciated. I can upload a picture of…
@A-N-P I am actually following along with the Racer445 tut that is why it is this gun in the first place. The floating geometry is how he has it in his tut as well @Scizz I thought the exact same thing when I learned that as well @GarageBay9 Everything as far as rivets on my model is in my reference. Here is the link…