Can't try right now but you could try using mop's script : http://www.polycount.com/forum/showthread.php?t=55987 So you could "unfold" your geometry. Then just render it.
I've been looking around for a way to convert Maya fur to a texture and can't find anything. Most of the fur I'll be using is short and lays flat, I'll use planes for some longer areas. Right now my only solution is to use the mopKnit script to make a flattened version of a model and render it flat. But then the seams suck…
That actually looks pretty nice. In the end, I'm leaning towards a stamp brush, or some thin ellipses with some scatter for drawing fur. It wouldn't be too much work to work a gradient map after that to get something less monochrome, or to handle base/tip color. ^baked fur on the lowpoly model. So, in this exercise pretend…