I just checked back and the normal map was not inverted. I was painting in the cracks of the diffuse to give the sense of paint being scratched off the surface. Like I said though I've only been working on the diffuse for 5 minutes. @Shiniku I am aware that the sculpt was a bit sloppy. I really just wanted to get done with…
The 'finished' one looks like the lighting is wrong - looking at the cuts on the bottom 'rim' it looks like they're popping out instead of in. Either your normal map is fucked (channels flipped) or you're baking some odd lighting into your diffuse.
Wow that's... umm a pretty good sculpt but the end material looks horrific. It's like ketchup that has been vacuum sealed. Any chance you can post the material sheets? I suspect your diffuse isn't doing enough and your spec is a bit wacky, it also looks like your normal map might be a bit too strong and distorted.
Sculpt and high poly are great! But do you even have a specular map? xD And yeah, edges on a fire hydrant should be very minimally dented/damaged/worn. The reason why you don't need to go overboard with the sculpting and the high frequency details is that your diffuse should take care of those normals. At the most you…
Hmm. It's a good start but I wouldn't call this finished yet. The final game asset - well, it would be nice to see the textures, and the wireframe. But the diffuse definitely needs some serious love, and I'm not sure exactly what's going on with some of the coloring and specularity. The sculpt itself looks a bit sloppy to…
Hey guys over this past week I have decided to take a break from my dinosaur and try and make a full next gen game asset so that I could be ready when the time comes to make my dinosaur sculpt into a game asset. This fire hydrant took me about a week to make from start to finish, but I still have to do some diffuse work.…