If you need some help with the textures and shaders, I can lend some experience. Working with shaders is something a lot of people find complicated. #1: The cubemap/gloss/specular are all just different shader 'fakes' of the same thing: Direct light refection. Materials that rely on reflection to denote their color (such…
trying to keep this reletively clean... now im baffled, this is sooo frustrating! Im going for the painted glossy look in the picture, it just seems i cant hit it. Im not trying to damage the crud out of this thing, any suggestions please! source art Diffuse Spec Gloss