Both are really good and strong now. It wasn't the case for the Unreal Engine back in the UT3 days tho. The Cry Engine I believe is the best option on the market for the serious guys starting a game. Those that are not afraid to dig into code. The UDK is nice and easy, but as soon as you want to do something different,…
Tanked a project of mine as well with CE2. Now with CE3 obviously I'm biased as I work at Crytek but the Engine got so much better and more powerful! Cellshading is obviously an issue with the Shader not the Engine (at least in my opinion). Unreal's Shader network is defo great (and I love working with it). Long story…
CE3 is not avaiable per say, its the EDITOR thats available, you still need C2 to use it, and I really doubt we have the full arsenal at this point, that one is coming out in August. Lights are easy to setup in UDK, just pop in a dominance direct or skylight and you're done. All you need to do is play with the settings…