Sounds like you need three states for your door - open outside, open inside and closed. When the player approaches to enter the building, the door should open inside, then close when they hit the trigger on the far side. I might not be understanding correctly but it sounds like it's set up so that the door will swing…
hey guys im having a problem that i cant seem to figure out on my own. first off, what im trying to do is: if the player is facing the door on the outside of a building there is a trigger there that opens the door in a swinging animation away from the player. but once through the door on the inside of the building there is…
heres the link to a video of whats going on: [ame]http://www.youtube.com/watch?v=1ZWA-UjlD0k[/ame] its terrible quality,i dont know of a good tool(im using camstudio i just installed) but i press a key to open and close the doors. and then i walk inside with the open doors and close them from the inside and you can see the…
Camikaze, i have a setup doing what you suggested. i have bools set of for the closed states so that if im standing on the trigger inside it checks if the trigger outside was activated and hence the door is open and if thats the case it closes.but when i use it in game it closes but the doors animation screws up and the…
I've dealt with something similar with a player's direction through a door switching between two results. Use a single trigger volume for both sides (as in, one big one in the middle). Output this to a SWITCH. Give this a Link Count of 2 and make it looping. The two outputs go to the two animation of the doors opening. You…