The weird thing is on the coding side of things the alien swarm base is actually a lot nicer because for the most part the alien swarm code is a lot neater then the base classes. Also exporting to source really isn't as bad as everyone makes it out to be. It is just based on slightly old techniques and what not.
yea...they really would need to overhaul pretty much the entire pipeline, espcially the model import/export stuff, having to write your own lil code file just isnt intuitive at all. wonder what the appeal of using this would be when ce3 and udk are out there.
Looking back at my posts it looks like I am almost defending source. What I meant to say is hammer so outdated in its methods that it makes steam engines look brand new. The engine lack multiple uv channels for models which in this day and ages is rather stupid. The only way to get lightmaps on to models is to use one of…
isnt it already pretty much free to use, Alien Swarm is a free game that comes with a sdk for source, and haven't checked but since tf2 is now free that could be a other free way to get source sdk.