Mirroring of assets - no. Static in the top right corner? The Debug Info is r_DisplayInfo 0. The Vignetting is r_HDRVignetting 0, and the additional Grain is controlled by r_HDRGrainAmount (and through the Time of Day Editor). Wireframe is in the Viewoptions. What is Level Coloration in UDK? Just Diffuse without lighting?
I have a question, I have a scene in Cryengine 3 SDK and wanted to know if and how I could get rid of those statistic in the upper right hand corner, and also if their is a way to view wireframe and level coloration like in UDK. Also is their a way to mirror a asset in the editor.
New question here. I want to export a mesh from max to crysis 2 sandbox. The mesh consists of one main object and 4 subobjects assigned to it via schematic view. For every part I have set up a material in max as a multi material. The material with the sub materials exports fine from max; But I just cant assign them to the…