Here's a list of Tutorials that I've compiled. There mainly from Bookmarks that I have collected over the years. I have some more Bookmarked somewhere, that are on a backup, mostly SE2/CE2. A few of them are for Sandbox 2/Cryengine 2, a lot of them still apply to the new Cryengine 3 as far as i can see. Official Docs…
As it has gone public finally, here's the according Master Thread for technical questions and tips for the CryEngine 3. Edit (end of 2014): https://www.youtube.com/playlist?list=PL4AluGdTlI1oueUQlkaUnTdfVUzci0FSm Thanks to TAN of reminding me of this - Free3Dee guys have done an awesome job in covering a lot of CryEngine…
Is there any tutorials on how to get a custom character, textured, materials edited on it, and ready for presentations? Is SSS shaders and metal shaders covered?
I'm trying to export a test rig (.caf) from 3ds max 2012 to CE3 sdk. After clicking the export bones button I got an error which is: Unable to find root CBA file for: C:*****\****\*****\CE3\Game\animations\TestRig\TestRig.caf Was searching upwards for a directory containing a file Animations/Animations.cba Failed to save…
OK, let's go through this: The CAF File is an animation, not a rig! CAF is the abbreviation for Crytek Animation File. What you need first is a CHR file (a Character) which contains a Skinned Mesh and a Skeleton. Once you have the CHR file you create a chrparams file (basically a definition file for the character's…