On most shaders all textures share the Diffuse Tiling APART from the Detail Map. You could switch the Normalmap to the Detail Map slot and get a lot more control over it (including Normal strength) and assuming you are tiling the Diffuse more than the "Detail" could put a generic Detail Normal Map into the "real" normal…
I've just started using Cry Engine 3 and I noticed in the materials whatever tile you set to the diffuse slot it replicates in the normal slot. Is there a way to break this link? There is a seperate tile function in the normal channel but the material only seems to read tile information from the diffuse. This also seems to…
Just wanted to share some advice on the Editor. Couple of things have been bugging me for a long time, and only recently I've figured how to fix or explain them. 1. If you are using Parallax Occlusion Mapping feature in your materials, you may be familiar with this issue: ^ PoM off ^ PoM on To avoid incorrect self-shading…
ok thanks e-freak and hp, i can just mirror the objects in max then and import as another iteration, then for the level coloration i can just turn off the diffuse.
Mirroring of assets - no. Static in the top right corner? The Debug Info is r_DisplayInfo 0. The Vignetting is r_HDRVignetting 0, and the additional Grain is controlled by r_HDRGrainAmount (and through the Time of Day Editor). Wireframe is in the Viewoptions. What is Level Coloration in UDK? Just Diffuse without lighting?
The crytiff plugin should be in your cryengine/tools folder, it shouldn't be a seperate download. If it isn't there send me a pm, I'll send you a dropbox link. Questions (since the wiki is down): -Where can I find the cfg file to store certain console commands (re-entering them on every restart is getting tiresome) -I have…