Hey people I just wanted to quickly post my problems here see if anyone has a solution, I have also posted on crydev forums here http://www.crydev.net/viewtopic.php?f=315&t=104663&p=1201001#p1201001 Waiting for replies, but never hurts to look in 2 places :) So I am attempting to make my own rig (I am using 3ds max biped,…
I finally exported the .caf and .chr correctly but I can't preview it inside the sandbox 3. Whenever I open the file inside the character editor It gives me an error: "Loading of character objects/testrig.chr failed." Here is the content of my animations.cba <Definitions> <Platform Name="PC" CompressionMultiplier="1.0" />…
Here's a list of Tutorials that I've compiled. There mainly from Bookmarks that I have collected over the years. I have some more Bookmarked somewhere, that are on a backup, mostly SE2/CE2. A few of them are for Sandbox 2/Cryengine 2, a lot of them still apply to the new Cryengine 3 as far as i can see. Official Docs…
As it has gone public finally, here's the according Master Thread for technical questions and tips for the CryEngine 3. Edit (end of 2014): https://www.youtube.com/playlist?list=PL4AluGdTlI1oueUQlkaUnTdfVUzci0FSm Thanks to TAN of reminding me of this - Free3Dee guys have done an awesome job in covering a lot of CryEngine…
I successfully exported and created a .chr file but I'm still stucked at exporting the bones because I encounter the error I posted earlier. I'm still confused because I can't find the animations.cba file even inside the animation.pak. Here is the screenshot of the model and bones: It is just a simple box that has a bend…
I keep battling "animation has no speed" error in the locomotion group editor. http://i.imgur.com/2Ay6ZkZ.png The Bip01 bone is moving through space in maya and in engine, but the slot never goes green. However the walk animation that i did on the previous test rig that got left out doe work...…
I'm having problems running the CryMaxTools installation. I've tried running the copyToMax.bat and assigned it to C where 3ds max was installed; when I open 3Ds max I click on CryMaxTools at the top and the pull down menu only shows "animation" as an available option and clicking on "animation" doesn't do anything. Because…
I'm trying to export a test rig (.caf) from 3ds max 2012 to CE3 sdk. After clicking the export bones button I got an error which is: Unable to find root CBA file for: C:*****\****\*****\CE3\Game\animations\TestRig\TestRig.caf Was searching upwards for a directory containing a file Animations/Animations.cba Failed to save…
OK, let's go through this: The CAF File is an animation, not a rig! CAF is the abbreviation for Crytek Animation File. What you need first is a CHR file (a Character) which contains a Skinned Mesh and a Skeleton. Once you have the CHR file you create a chrparams file (basically a definition file for the character's…
OK I can't find the Animations.cba either, but here's an example one: <Definitions> <Platform Name="PC" CompressionMultiplier="1.0" /> <Platform Name="PS3" CompressionMultiplier="1.0" /> <Platform Name="X360" CompressionMultiplier="1.0" /> <AnimationDefinition> <Model File="/../Objects/Maya/MyAnimObject.chr"/> <Animation…