As it has gone public finally, here's the according Master Thread for technical questions and tips for the CryEngine 3. Edit (end of 2014): https://www.youtube.com/playlist?list=PL4AluGdTlI1oueUQlkaUnTdfVUzci0FSm Thanks to TAN of reminding me of this - Free3Dee guys have done an awesome job in covering a lot of CryEngine…
Here's a list of Tutorials that I've compiled. There mainly from Bookmarks that I have collected over the years. I have some more Bookmarked somewhere, that are on a backup, mostly SE2/CE2. A few of them are for Sandbox 2/Cryengine 2, a lot of them still apply to the new Cryengine 3 as far as i can see. Official Docs…
2, 3, 4 and 5: 2: I think they used a rain entity in that presentation (Rollup Bar - Entity - Environment - Rain) 3: Projection Texture it is. As soon as you put a texture in the Lights parameters for projection it will turn into a projector. Use the Angle Parameter to control its cone angle and radius to control the…
I have a question, I have a scene in Cryengine 3 SDK and wanted to know if and how I could get rid of those statistic in the upper right hand corner, and also if their is a way to view wireframe and level coloration like in UDK. Also is their a way to mirror a asset in the editor.
I've just started using Cry Engine 3 and I noticed in the materials whatever tile you set to the diffuse slot it replicates in the normal slot. Is there a way to break this link? There is a seperate tile function in the normal channel but the material only seems to read tile information from the diffuse. This also seems to…
Okay :D finally some answers. Well i downloaded a fresh copy of Max 2012 from student area of autodesk. I dont have any other plugins installed so no conflicts there. I didnt have any issues installed the CrySDk but if you think redownloading that might help then ill get on it. I had to manually setup the patch to my…
Couple of more questions if anyone would be kind enough answer: 1. Does the Irradiance volume remove the restriction on multiple overlapping deferred lights? 2. Does the "Wet" shader still exist that was previewed in the GDC videos? http://www.gametrailers.com/video/gdc-10-stage-demo-cam-part/63097 3. Is there an option to…
I finally exported the .caf and .chr correctly but I can't preview it inside the sandbox 3. Whenever I open the file inside the character editor It gives me an error: "Loading of character objects/testrig.chr failed." Here is the content of my animations.cba <Definitions> <Platform Name="PC" CompressionMultiplier="1.0" />…
I successfully exported and created a .chr file but I'm still stucked at exporting the bones because I encounter the error I posted earlier. I'm still confused because I can't find the animations.cba file even inside the animation.pak. Here is the screenshot of the model and bones: It is just a simple box that has a bend…