Done some tweaks and worked on the mouth to give him an actual internal structure instead of just black screen, didn't make much of a difference in these shots, but at least when he opens his mouth wide, its not just black. he is in-game at around 9,300 tris and uses 2048 diffuse+normal
Jesus! FINE! there! Now that we have that sorted out.. I agree with everyone about the biceps and the way they connect to the shoulder, that is 40% an animation weighting issue, and 60% a modelling issue. I'll probably go through annother pass with Zbrush and re-render some normals. This also means re-rendering the…
@Iniside, if the creature is going to have a physical sense and use a standard form (ie: skin, bones, muscles, tendons) then it will need to make sense. I'm sure you can make up whatever in your head, but for this to read on a quick and attractive level to a larger audience, then it will need to make sense quickly and…