HOLY CRAP THIS LOOKS AWESOME! http://udk.com/news-beta-jun2011 June 2011 UDK Beta Upgrade Notes New Foliage Editor * Quickly paint instanced foliage and decoration using the new foliage system. * Meshes and settings to be used by the foliage painting tool can be set up in the foliage editor, which is enabled through the…
It all looks awesome and we are in desperate need of the lighting fixes + the Auto lod and Gamma Correction rock but we can't get any of our code to work in June :(
The foliage system looks cool. I've used a similar system on Torque3D. I'm thinking about giving UDK a serious try. I've found a handful of relevant tutorials. Can anyone share some of their best picks? Is there anything important I should know coming from UnrealEd?