I was wondering if anyone has a good technique for smoothing out a curved surface to remove subtle surface variations on a curved surface, such as a car, or other machined metal. Other than moving every vert 1 by 1 that is.
I wonder if working with or converting to nurbs surfaces would have any tools to help smooth out a curve... I'm not big into nurbs modeling but it seems like it might have something that could help? Might be worth looking into, if its as simple as "Convert to nurbs, tweak handle, convert back to poly". I'm short on time…
Relax is nice if you want the surface to be FLAT flat, like on a side body panel. Around curves, you'll probably want the vert-by-vert method, although there's some sweet Maxscripts for speeding this up a bit. Check out: http://www.scriptspot.com/3ds-max/scripts/straighten-edge . To use that one, I'd do a loop…