What I wanted to do is to bake out a set of frames images like 24 or 32 that I can then animate in a game engine using it only so as a animated texture slideshow that gives the illusion of waves ... is possible todo that? how can I bake out the images? Also the step is in the 3dsmax not really in the player as I didnt…
It's been a loooong time since I used Dreamscape. I only recall carefully adjusting my rendered frame range to match the wave frequency. It does loop perfectly. Most video players do not play looping videos perfectly, they add a pause. Quicktime is the best at this I think. For the height map render, I applied a sideways…
Yes it is possible. This is what I did in my example. I rendered a top view of the waves mesh, using a camera set to Orthographic. I think the wave "period" (the time where it loops) is set in the Dreamscape controls, but I don't remember exactly where. Max can usually preview a loop without a pause. Maybe you need to make…
I did this a while back, it ended up looking great. http://ericchadwick.com/examples/movies/dreamscape_waterbump.mov http://ericchadwick.com/examples/movies/waterbump_128x128_60frames.MOV All I had to do was position an ortho camera at just the right distance. Had to tweak the position a lot, until the tile was perfectly…