When you have the license, you most often always have the capability to package the game in a way that what was once the core of the other game can be the core of your game, in one single install. It's like how UDK work, you've got modding-capabilities for the extremely versatile unreal engine and you're not given the…
I meant engine source code, that's for high-end licensees only, what you get with UDK is the unreal-script sources. But yes, it is irrelevant, mod or not, it's a game.
this reminds me of when I was in a punk rock band in high school and everyone argued over the different sub genres of punk "we're old school! no your not, your hard core punk!" etc, etc... don't sweat the small stuff like categories - TF2, a pretty big hit for valve, is a sequel to a Quake mod. You're making games, just…
Indie games are hard work as you can imagine :0 You get creative freedom though. I'am currently going to The Art Institute of Cali - LA and have made a short 30-minute game in my time there. Does the concept of an Icecream cone with sunglasses interest you? Check it out: http://www.indiedb.com/games/freeze-e-frostys For…