Hey guy's, Here is a character I am working on for a series of short animations. I was wondering if you guys could critic my character and give some advice for edgeflow or topology. I feel I have gotten better at modeling thanks to this site but I'm still not sure if I am doing the joints correctly to be animated. I'm also…
depends on many things, like whats the usage of your character (game, animation, etc). as an example: http://www.sintel.org/wp-content/uploads/2009/12/sintel_stage2_model.png (taken from http://www.sintel.org/news/sintel-model-2nd-stage-with-blend/) the sintel model's clothes had no body geo underneath. the only geo that…
I don't really see much point to keeping his body under the clothes. Either delete the unseen faces or, better yet, model the clothes on to his body as a single mesh. There's no reason why it has to be a contiguous mesh, but it does tend to be easier to deal with for rigging/animation. It just depends on how detailed and…