Hello Everyone, I wanted to share my latest tutorials. UDK Animated Sky The first one covers how to create an animated sky dome from beginning to end. Tutorial results can be seen here: <<PDF download available here>> UDK Dynamic Sun The second tutorial is adding a dynamic sun to any sky material within UDK. The tutorial…
Someone brought up a good question on how to make the clouds occlude the sun. So I decided to give it a shot and obtained these results: I made a mask in Photoshop that indicates where the sun will be occluded. In the mask, the thick clouds are black and thinner clouds are a shade of gray. The red rectangle on the upper…
I'm happy to contribute. Any questions or comments on how to improve, feel free to contact me. Thanks, please tell me about your impressions after finishing the tutorial. I don't know why the FB page is not loading for you, but I will send you a private message with a solution. Best Regards, Julio Juarez
Awesome tutorial thanks heaps for it the sky and the sun one! Now i got 2 question: first my sun is moving slightly with the player movement and i want it to stay still is there a way to remedy this? i gust its something to do whit the camera vector? And second is there a way to put a texture in the sun disk as i want to…
On the creation of a second disk for planets or second/third suns. I found a way to duplicate and offset the vector of the light and camera vectors. Instead of tuning a non relative vector you can simply do this: Create a 3Vector Pram (*make it low, like 0.1,0.1,0.1) -> add it to the light vector -> then (THIS IS THE…
Hello, well first i wanted to thank you for thos great tutorials, i have been following them to create a skydome in my scene, and everything went smoothly until i found a little problem wich i don't know how to solve . this is the result of the sky with the clouds passing in front of the moon, the only problem is that the…
Hey riddlaz, I just checked again my material now that I'm home, and I noticed that I actually forgot to add an amount on the Panner itself. I guess I sorta skimmed through that part of your tutorial, assuming I just needed Time and the Vector Parameter for the cloud speed, but I guess I was just multiplying whatever speed…