Super cool 2d stuff in here. Those metal gear style scary killbots at the top are baller, i'd love to see one in 3d. Crits:I feel like the g3's spec is extremely weak. It basically looks like you got caught up on detailing the specular and completely forgot to just make it look like metal and then work from there. Judging…
SupRore: thanks a lot! I will do so ASAP with the gun. For now, have some more Snufkin progress. Kostas Gialitakis "Kodde shader" used in viewport, with 3 lights. Normal, diffuse, specular and gloss maps are in. Very WIPish.
Long time, no post. Took up Maya again, revived some old projects. Normalmap and AO bake, both made in Maya. Now going to start on the Diffuse. Never applied to ArenaNet, because I'm chicken. Modeled this one in 3dsmax, to try and teach myself the modeling tools again. Did the UV map in Maya. Texture painted almost…