@Mike5424 lot of post prod effects @Brendan I took off the SSAO because its not compatible with the particules effects,I dont want use beast the shader effect dont work with .Its a shame by the way,and make beast quite innoperant otherwise I dont have a limit ,because its played on only one systeme with 16 g0 ram ,an ssd…
Beast can be tricked into working with most shaders (all the ones I've tried anyway). Set everything to a simpler shader, bake, then revert back to the shader you want to use. Make a copy of everything you don't want to be baked in beast, and move the originals way out of the way. Then bake selected the objects that you…
Interesting that you're using SSAO in Unity - I've always found it to be a performance-killer more than anything else. For terrain and larger meshes, Beast is usually good enough, and for movable things, a frankenstein'd point light with a projector/multiply shader sufficed. The extra lighting can even be faster than the…