Good to see people getting a use out of this :) @Froyok: Thanks for bringing those errors up. I swear I thought i put in checks but probably removed them at some point. Will fix those up today. Regarding preserve mesh input connections, if something is grouped, the fbx exporter will export that group as one mesh. LOD's…
Feel free too :) Also got the script updated to move back to its original location. Updated the original post with download too. Also looking back at the code, center pivot unchecked never worked haha so fixed that too.
I cant seem to get this to work, I copied the script above, saved, pasted into maya, saved it as mel, put it in my scripts folder, made shelf icon, and when I restart and click the button all it does is echo the code in my script editor but nothing happens.
Whoops sorry. Stepped away from desk. You can remove it now. Will take a look. Possibly conflicts with shape name. EDIT: Yup its name conflict. So inside my code I call Maya Short Name instead of Full Name (was a noob back then XD) so it trys to select Skeleton_Pelvis but there is a skeleton pelvis inside skeleton_small…
/*Created by Alistair Braz (Haiddasalami)Version 1.01Installation:1. Download the .mel file.2. Place it in your My Documents/maya/scripts folder.3. Re-start Maya and type fbxExporter; in the MEL command line to launch the tool.4. Make shelf button or add to marking menu's for profit.TO DO:- Implement ASE batch export-…
@haiddasalami I came across this script a few years back to speed up some of my work. A few computers and maya versions later and this script is still coming in handy. Thank you very much!