I said inset the sides. He already had support on the front part, and your example seems to be missing needed support anyway, so it's not surprising it came out that way. Inset is correct here because of topology rules. Like that, with those other parts inset yes, indeed it's wrong, so it's really good you show the…
I don´t know where the triangles are in my example but i suggest you take a better look it´s completely made of quads (not beeing offensive here) ;) And if he did it the "right" way he should be using inset for anything(supporting edges related)
Like Pior said - take the time to read that thread. It's huge, yes, but it's invaluable. Although keeping quads is very important, there are times were Ngons are perfectly fine. The main problem you have in that example scizz, is that your edge loops are incomplete. You were doing just fine, but it looks like you stopped…
With all due respect EarthQuake, that thread is fucking ace and bloody awesome, and it has saved me alot of time, but it's pretty cumbersome to move through the thread at certain places and it can get pretty daunting for people who aren't into this area of hard edge modeling. For example, when I first read that thread, and…