Blendshape Bake Script! Note: SAVE MAYA BEFORE USING! (Always a good sign...right?) Hey Polycounters, I made a mel script that converts almost any type of polygonal mesh animation to a blendshape. This allows you to export things like MASH, deformer animation, and NCloth out from Maya into engines like Unity. Wow! Made…
Bumping this thread :) If anyone has some useful scripts that can easy up the hard-surface modeling workflow or anything else please share,here are a few ones that I've found on Shon Mitchell's blog : Wired : A script that let's you create pipes from any selected curves.Very fast. GetBent : Y'all probably know this…