Objective: Build a fully playable demo using Unreal Development kit. Time frame: 1 year Part 1 - Planning: Establish game type, art style, objectives, and any other specifics about the game Part 2 - Art: Begin the base component of the artwork, allowing for a "look and feel" for the game Part 3 - Art/Level: Construct the…
Much respect for what you guys have done here. As a current student myself and indie developer, I know the work that is required behind bringing a concept into a full-fledged demo for others to experience. Everyone has already covered most of the points that needed to be addressed, but I wanted to put emphasis on the…