Then awesome job, I always wanted something like that, I find tedious to rearrange edge and create cuts/merge for such common case. Add that to your zsphere script when adaptative mesh creation in added, and you've got a very nice base mesh with good polyflow :)
[ame] http://www.youtube.com/watch?v=JSlzFaZwEi4[/ame] that's how they handled it in blender, if you wanted to maybe implement an edge select clockwise/counterclockwise selection as well as your 3 quad selection. as you can see it's a 2 quad selection or 1 edge selection, but either requires you to select rotation…