I miss the puzzles and the horror, but the camera was bad. I played the old ones to death and even I can admit that. Its nice to see the 3DS title coming out will have "puzzles" and more "horror" in it, to be honest.
I'm not attempting to criticize Resident Evil 4. I'm just pointing out how the changes that it introduced degraded its value as a survival horror game. RE4 is an excellent game, it's just that its an excellent action/shooter game. As a survival horror title, it falls short. The camera choices in RE4 were directly tied to…
In the early RE games, you could "rotate" your character to face the enemy. After that you could either point your gun up or down, or just leave it level. That was the extent of the "aiming" and it was very slap-dash. If a major focus of your game is shooting enemies, then it makes sense to make the shooting mechanics more…
i personaly love the fixed camera, althought it as its downsides it improves gameplay a bunch adding more suspance to what comes next, is there an zombie in the corner or im i safe. i was a bit desapointed about RE4 because its not survival/horror is just another action game but whit zombies. @Mark Dygert: Dino Crisis was…
I have the passion and disposition to create anything resembling a good horror game. I think the last good one i played that surprised me was Silent Hill: Shattered Memories! That game was thrilling and scary and awesome. I hope the new one follows, cuz it looks really nice so far. As for Resident Evil... i don't know... i…
I still have a lot of sympathy for those 15 + years old horror titles (early RE scared the shit of me, and their successors/clones like Silent hill, Clock Tower and Parasite Eve were awesome too) but I hated their control system than, will hate it now too :D Echoing someone itt, those games had pretty much perfect…
It's a shame. I have no problems with them fixing the camera, or at least making the game more playable, but I do have a problem with them turning the games into something different. Resident Evil 4 was, in my opinion, very good. RE5 is mostly an action game. I don't recall their being any puzzles what so ever. I still had…
No one is flaming RE4, which happens to be the best Resident Evil and one of the greatest games of all time. But it IS a definite switch in more than one way. I'm just trying to point out that the change in camera view was not the lynchpin in the shift from survival horror to action, but instead the change in gameplay…
Quoted for truth. I don't have any issue with the shoulder cam, and haven't felt like it hurt game intensity at all. What I do have an issue with is this:* RPG weapon upgrades (this is survival horror - you shouldn't be fucking with incremental weapon upgrades) * Too much ammo / kill every enemy on screen before you…