Describe what is happing, is the the engine find the vmt fine but not finding the texture or is it not finding the vmt at all? do you got the material slot properly named in your model before you exported? some info is needed if you want help.
Guys, im really thankful for all your help, and i think i finally figured it out. I added a \ to the end of my cdmaterials line and changed the "debug/debugempty" line to the name of my material and everything seems to be working great!
Gah, sorry for not being specific enough. Well, when i open my model in the model viewer, it cant find the vmt that i specified. what's the proper way of naming a material before export? Im using the prall exporter for maya by the way.
I'm not familiar with Maya but if it's anything like Max. -Make sure that you have a texture applied to your object in Maya -Make sure that the texture applied has the same filename as the VMT Material -Make sure that your Material IDs/Sub-materials/whatever the hell is used to define what material each polygon uses, is…
your using pralls export script right? iv mostly been using blender and smd-tools to do all my source exports, but just give me a sec and i will try out a quick thing for source and see what works. after making and assigning your material try to add a texture that has the same name as your vmt to the diffuse/color channel…
source automatically searches for vtf/vmt files in game/materials. and searches for model files in game/models. so when he writes: cdmaterials "models" source will look for his vmt in: game/materials/models but unless he has placed his vmt in "materials/models" and his vtf in "materials/models/tv_mat" then his current…