Discuss face weighted normals. (or FWN for short) Oftentimes I wonder why certain features are left out of the major 3d packages, and usually I will figure out why it was ignored. But this time I am having a hard time understanding why no-one uses face weighted normals, it isn't something terribly new ID has been using it…
Farfarer has put together a script that does this for Modo users! I've been using it for a few days now and it works really nicely! http://forums.luxology.com/topic.aspx?mode=Unread&f=83&t=76447#NewPost
Great, thanks! Autodesk - add a great new tool for editing normal maps, but don't put it in the normal map menu, and don't mention it in your what's new pdf. Brilliant. I've never really used the shape node attributes before, but it looks like there's some useful stuff in here.
@Perna You make it sound like using face weighted normals shouldn't be as easy as ticking a box, if anything adding a "few more triangles" (which is about 300 triangles or 13% more in the case of my stormtrooper model) takes even longer. @Earthquake your examples showing perfect normals is also without using compressed…