I've been watching Blender's development for a while as well and have accumulated a few links for when I finally decide to give it a serious try. Maybe these will help if you haven't seen them already. Blendercookie 3dBuzz Blender Fundamentals, 1st Drop ralusek's Blender 2.5 Crash Course (Not For Retards) thread. EDIT: All…
Hey to all, I decided to finally learn Blender in my free time, but being oblivious on how it works, I was wondering what and where should I start. I was told to check out the Blender Store here: http://www.blender3d.org/e-shop/default_n.php However, I'm more of a visual guy, and the Blender Store looks pretty static to me…
BlenderCookie is the best way to start using Blender, another equally awesome tutorial site is BlenderGuru but it is more oriented towards experienced users. Frequent looks in the BlenderArtists forums is also a great way to stay updated with Blender's development.
So Ace, why did you decide to move to Blender? I am learning it along side of Max as well since it is free, lightweight, runs on any practically any machine regardless of OS or specs and it loads instantly. Also the 3d cursor and edge tools kick ass. The Ui is also great when you get the hang of it. It's kinda like…
Nawww, that's unfair. Blender complies with standards and even adopts competitor features like Matcaps from zBrush for example. There are Indies that swear by it and make really cool stuff. Look up overgrowth. Accessibility is it's biggest problem, but like I said, once you get over the UI it's great. It has a lot of…