thanks m8! I have the possibilty to speed up the animated sprites in the editor and maybe that will increase the impact-feeling. Another idea is to add a bright light lensflarish ball off light just the first millisecond- maybe that will give it some more pop. To get rid of the readable textures i could throw in another…
Try to do it without increasing the animated textures. The flash/pop can be small-big-small as anime angel says, or you can give more of a whooshing feeling with expanding and fading out at the same time. I think a pop is better in this case, give it a try and post some progress! :)
Consist of three emittors combined into an effect made in our home-made particle editor. It's supposed to be the impact fire from small rockets in a doom-like fps. Consists of 1 animated texture emittor (24 frames) + smoke and debris (glowing stuff) Any feedback is appreciated. Thanks! http://vimeo.com/25053764