On the bottom section of the merge window that will appear when you run the command, you have to click those extra 'merge' buttons to tell XSI to also merge UV coordinates/materials and/or any shape animations/weights you might have on the models being merged. As for the image in the UV editor, you can go up to the Clips…
ICE is a procedural toolset. Much like SideFX's Houdini, although a lot more limited then Houdini. Although I reckon this is only a matter of time. It was originally introduced as a node based particle editor, but it's so much more then that. You can modify geometry, create your own deformers, cloth and IK solvers, etc...…
Hey thanks guys, yeah now I feel really comfortable. I feel dumb about the "snap" thing....yeah it was on...haha Also turning off "raycast in shaded mode" did the trick so far. I usually only work with lasso tool (I am using a wacom pen in xsi so it gets more natural to use lasso) But for "absolute"selections I ll go with…
It does not do that as a modifier or whatever no, what you can do however is just put on symmetry mode (the sym button next to COG and Prop in the MCP panel). And depending on the selected axis plane, it "blocks" movement on the axis not described in the symmetry plane. So, if you enable symmetry on the YZ plane, X…
I've never used the 3DS Max keyboard setup, but by default: 1. Top-right of the screen, there's a menu for selection. If you have edges selected for example, you could go to select > adjacent > select adjacent polygons. 2. Holding ctrl toggles (adds or deselects), holding shift always adds to the selection, and holding…
I would lean towards saying the Carpaint & Architectural shaders (under nodes>illumination), but that's a stab in the dark for me. I'm not sure how the shaders work in the other programs, and I'm using an outdated version of Softimage (and by extension, probably mental ray as well)
I don't think you can't select every single polygon(face) in one marque selection unless you have "Raycast in Shaded Mode" ticked off. I have the same settings as you do but with "Raycast in Shaded Mode" ticked on. In my experience with Softimage the only sure fire way of selecting every single polygon within the marque…
Don't worry, XSI's node editors are very straightforward and very easy to understand. A lot easier to comprehend then Max's slate editor if you ask me (far less complex and equally powerful). UV tools in XSI suck, period. It's all very manual, and there's an annoying bug in SI2012 where you can't edit multiple UVs at the…
1. It's a limitation of the Lasso selection tool I'm afraid. I never got that to work as well... If I need to select half of a mesh, I generally just go into wireframe mode and use the regular rectangle selection tool, or turn of "Raycast in Shaded mode". 2. I take it you are using the snap mode? If you want to prevent…
Nah, it's definitely not trolling. The compound can be saved anywhere, as long as you can conveniently find it when the import window pops up asking you to pick a file (you may want to try importing a compound first just so you know what directory it defaults to). Once you have the mesh with the point cluster, just select…