Currently done with unwrapping my props. I've re-adjust the scaling of my buildings to fit it in CryEngine 3 SDK. I just have a problem with 1 of them. This is my 3 Braseurs building. I just want to know how I can make my windows modular without going too far with the triangle count. When I snap them into modular kit, my…
Solid advice from beancube, Alternatively (or additionally) 10k isn't a big deal, be aware of how each of your modular sections are LODing and if need be adjust your LOD distances. Also a chunky building like this would work a treat with the CryEngine equivalent of a culling volume.
Are you kidding me? 10k tris is tiny! (I've seen scenes made of millions tris; 10k tris would be your typical character polycount) Don't worry about polycount as much as doing things right. If you can texture the whole building modularly using 1 512x512 map, your performance will be better than if you had 5k tris and…