Already posted by Cryrid, har har, but yeah, it's good a tuto. Almost forgot, for people like me who don't do this for smaller things, here is what I use: http://www.scriptspot.com/3ds-max/scripts/loop-regularizer
Depending on how the projection cage is set up, what program your using and how detailed you need the edge there are a few things you can do. If you're using 3dsmax you can use sweep to push a custom profile shape around the surface of a spline. The lip and slope are important because of how the projection rays hit the…
So I drew the shape with splines, which allowed me to get nice curved edges then used conform space warp to put it on the model so it follows the shape. Then I detached the edges and used the ic extend surface script to make the lips. But I had difficulty making the polygons of the lips parrallel with the model. Unless I…
You can't weld splines like that, they are one contiguous line so T and Y junctions aren't allowed. Bummer, I know. I seem to remember some way to get around that with some 3rd party plug-ins but I can't remember the name of it off the top of my head... It would be up on scriptspot or maxplugins.de But just know there…