Already posted by Cryrid, har har, but yeah, it's good a tuto. Almost forgot, for people like me who don't do this for smaller things, here is what I use: http://www.scriptspot.com/3ds-max/scripts/loop-regularizer
So I drew the shape with splines, which allowed me to get nice curved edges then used conform space warp to put it on the model so it follows the shape. Then I detached the edges and used the ic extend surface script to make the lips. But I had difficulty making the polygons of the lips parrallel with the model. Unless I…
There are a few ways to do that. 1) You can use one of 2 spline paint scripts, one is in graphite modeling tools the other is in Soulburns tools. These allow you to paint a spline on the surface of any other object(s) the object paint tools are also good good at placing rivets and other floaters. 2) Apply a new edit poly…
You can't weld splines like that, they are one contiguous line so T and Y junctions aren't allowed. Bummer, I know. I seem to remember some way to get around that with some 3rd party plug-ins but I can't remember the name of it off the top of my head... It would be up on scriptspot or maxplugins.de But just know there…