Did you play around with the settings? As Vailias said, a simple shader and a few changes in the setting here and there should get it done. Did you play around with the glossiness? Do you have Spec maps? What is your Diffuse like? Do you have Raytracer enabled? Did you try out the Mental Ray shaders which come prepacked…
Your very close. I would reduce the size of your bump map. its much to coarse. Aside from that you need to make a tiling texture to match the criss cross decorative lines on the building and the Grid pattern. if you had those it would look much much closer. Reducing the reflectivity of the matertial a bit and upping the…
Are you able to use mental ray? Or are you sticking with Maya's shaders? This shouldn't be too hard. I'd use a blinn, even though this has a very low specular quality, it still has some. Use your favorite art program to sample the color and get the RGB value. Plug that into the diffuse color for a rough start (might have…