This doesn't always work. Yes you should always have a contract, definitely to protect you and your employer. However, getting 50% up front will likely only happen with smaller freelance (though actually, none of my freelance ever worked that way). I've done three methods of freelance so far: Working sending in invoice…
How do you do it? know how much to charge? Thing to look out for? Just got an email about some work on cellphone games. I have never done anything freelance so kind of lost on this.
One thing I read in the other threads on this topic that really rubs me the wrong way is the notion of outsource as some sort of training ground. Outsourcing is not a "way to get good at doing 3d". If you don't know what you're doing to begin with, please don't contract yourself out and inject poison into the system. The…
Project how many hours the project/assets take to complete, multiply by your hourly rate. Take final number(s), consider the project and adjust accordingly.
while this is a good policy in general, many established studios does not allow this. they will pay only after the final work is delivered and after you send them an invoice. i would ask for 50% upfront only if I am worried about the legitimacy of the company. i doubt a well known company would risk not paying for work and…
Ask for 50% up front, then at the end show the client screenshots of you work and request the other 50%. Then send him the files. Mention this in your contract. Your contract doesn't have to be fancy. Just write what you are going to do for your client and your name, his name, and signatures.