The issue with that is that it's a depth sorting back to front script, and while it might work for simple shelled hair working from the inside out, it won't necessarily work for a hair object when you are rotating the object around in the viewport (unless I'm missing something?). I'd quite like something like this: Link to…
Cheers all. The manual sorting is always going to be an issue, especially with a lot of planes. I could write a script to separate each element into an object and parent them all, but hand sorting after that is a pain. I'll try that 100% self illumination trick, I'm not bothered about the lighting so much as not having…