Why don't you use the Ribbins random select of the faces, clone them to object and shell them? And manually clone bigger parts, and overlay the smaller parts over the bigger ones to save time? I mean lets be frank, not even in real-life vehicles and planes have a preset guide on how to exactly create a set of panels…
Have you seen the spacing tool in max? it does the same thing as this script. http://docs.autodesk.com/MAXDES/13/ENU/Autodesk%203ds%20Max%20Design%202011%20Help/index.html?url=./files/WSf742dab041063133-61da5a1f112a1cebf4a-7fdd.htm,topicNumber=d0e47889
I've had a lot of headaches modeling body panels onto army vehicles (airplanes and tanks). I've tried to model it, and I know that approach is encouraged by a lot of people, but I've found the hassle to be MUCH more than it's worth. What I like to do is:* Reproject the reference textures back onto the model from side, top,…