Thanks cryid, I just started using group loops and loops from polypaint and im loving it, no need to retopologize there. Why wouldn't you use group loops for something like a bust or character given how much more time consume re-topo can be?
For a middle ground, I suggest you watch this tuto here: http://eat3d.com/zbrush_hardsurface My step is alittle different then what the guy did in this tuto, I essentially made it so that for every sculpt I get in a 8-10M polygon brute forced in a shape mass, almost like a 3D sketch, I take it back into 3DS Max and retopo…