Would collision be that hard if we just had a few modular hallway pieces connecting each office? (Not asked in a condescending way, but rather as in a I'm genuinely curious way.)
d1ver: We're all working on individual elements of a greater goal (pretty much the definition of collaboration). Having our own spaces will let the differences of styles & skillsets take no effect on the overall art piece: The modular thing-a-mah-jig (tower, station, etc).
Actually, for the Tower idea. I wonder if we could take it a step further with Unity: Come up with an interface for people to submit their modular room/floor node automatically to the tower. That way there's no overhead for anyone to have to manually update it and make the submission process - and ultimately the growth of…
rooster: Very true, and it's definitely something that should be considered. I do think that even just making a handful of modular, very plain hallway pieces could go a long way towards building a simple office layout. Even with the tower idea, we would still need stair meshes in order to be able to walk through the…
I've taken offense. Mainly because we've done something like this YEARS AGO and you should know that! I'm keen on the idea of stackable/interlaced modular rooms. Whether its a tower, space station, or what have you. Something that to view it, you pan left/right or up/down. I'm not keen on X & Y axis ideas (cubicles, art…
Hmm..I'll throw another idea out there: What if we had a simple setup of rooms/hallways. Probably modular pieces so it can be added too, then a person(or a team) could "register" a room, then build a mini environment in it. So basically, you have something similar to exhibits in an art gallery. Would be simple, easy to…
I really don't think doing a "Polycount Office/Tower" would be all too difficult. The main structure of the building would be modular (hallways, floors, ceilings) which would allow easy expansion. Each participant would be given a pre-built mesh of a room or office and a set of specs (tri-count, texture limit). They are…
adam: Of course, but they're also made by the same artist that made the floor, so they tie in naturally. A feat that I don't see as something feasable if you're going for a full next gen modular tower thing. ;) What I'm getting at is that from an artistical point of view, how would you fit the characters in the room unless…
It is:) but as it has already been said, collaboration usually implies a pretty close skill level between participants. So far as I can see things going, we're about to take a more modular approach, giving everyone his own space to play with. And that kinda ruins the collaboration mood if you ask me. I mean a collaboration…
Interesting ideas all, good thread Adam, Modular is nice design choices. Something that could be any style. And expandable from a core code base. And needs mimimal human invovlement to update the content. Level 3: The Salvador Dali level!!! Want it. Brill idea. Maybe building on Tyler and some other peoples ideas.. Ever…