imo, if something like this were to work it would need to be very easy to add lots of 'chunks' into it (user work), without specifying exactly what those were or precisely what style they were in. so - a game where content can come in seperate interchangable pieces at varying levels of size (or work requirement) -…
What if each participant were given a floor? Like in the example of the pixel art tower that Adam referenced. That way each person's work would be easier to fit together, since you could just place it at a fixed X and Z and then just translate it by some Y in the scene. Each floor could include an elevator in the center…
It is:) but as it has already been said, collaboration usually implies a pretty close skill level between participants. So far as I can see things going, we're about to take a more modular approach, giving everyone his own space to play with. And that kinda ruins the collaboration mood if you ask me. I mean a collaboration…
This sounds really cool. Just throwing a different idea out there: Polycount Museum How it would work would be that the core, senior team did a layout of the preliminary exhibits that each had a theme such as "Time machines from the 19th century" "Extinct fictional animals" "Space vehicles from the age of the first Exodus"…