Maybe at this point if this isnt vapor ware. It would be good to first. Decide specifically what genre is needed. Then choose what engine to use. Also as mentioned, the mod bit may limit engines and audience. Versus using one of the current "free" engines to build from scratch. The engine has to be chosen early in the…
this is a big fat no. otoh, take a look at the polycount mc server. this is probably about the closest polycount will ever get to doing a mod as a community and the hints for something successful are there. 1. it needs to be multiplayer 2. easy way to import models and do fancy things like turn them into entities or simply…
If you want to revisit doing a different level of the tower for each person but for the interior, you could use an engine that automatically has accurate collision when you export and import objects. The thing I like about the interior idea is that you can really get up close and personal with everyone's work like someone…
While I love the idea of this, you really need a game that works with the idea of different people working on different things (and the fact something might not get done, but doesn't affect the gameplay). It would be great for everyone agree on one style and have everything look the same but being the first collaborative…
Hell yeah rooster :) I sent this idea to adam a while ago, but they were busy building the new Polycount. I'll copy and paste the message here to see what you guys think. ORIGINAL MESSAGE Hey Adam, I had an idea earlier for a Polycount group UDK project that I thought might be interesting. I wanted to run it by you first…