Yo Leo, This is has serious potential to be much greater! The diffuse if crying for a normal map and specular. Areas are looking too muddy to be a 100% diffuse textured model. Pick a more prominent Lightsource and shade this baby up! Is that suppose to be broken netting on her? need to pop it out. ill post a paintover soon…
hehe, a bit more a shade of UT3, img2 than gears of war ;) I agree with everyone though, you could push a bit more contrast and definition into the texture. pull some tones away from the red (ribbed body mesh parts), get some additional contrast in there to add a little more pop. Could define the shapes a little more too,…