Lots of ways to do it. Your goal is to create details that are not attached to the models surface, but instead float above and conform as closely as possible to the plane or curvature of the surfaces directly below it. * You could simply model an object and then rotate it into place. * Extract as a copy some polygons from…
I worked this up ages ago as a critique of another artists model, in order to highlight the points I was trying to make, I remodeled the whole thing from scratch. On the bottom image I pushed the floaters away from the surface where they where just barely hovering so you could see them better. The advantage was that I…