Hello everyone, Nice to see everyone's work coming along. At the moment I am faced with a problem. I am trying to create foliage but when I mask out things like grass, I get hard jagged edges in game and it ruins the mood. I was wondering if anyone knows why this might be? I have tried the alpha mask in both opacity and…
plyrs - So this is coming along really great, some smoke effects are nicely subtle. I'm worried though if you don't stop soon the scene is going to become too cluttered. One thing I can't help but notice is that my eyes are always drawn to the ivy coming through the window, I think its because the ivy is a very plasticy…
Depends on the engine's alpha rendering capabilities. Most engines read alphas as hard-edged, no matter how smooth you make the edges appear in a paint program. The engines that do have alpha smoothing don't require smooth-edged alphas either, they just have different alpha rendering techniques. The only way to get softer…
Calabi - Hopefully the finalized lighting will address your concerns. The rest of the room is brighter, so the glow should look less extreme. Myles - I took your advice and adjusted the color on the leaves. I will give this project 1 final go over in a few days once my eyes have been away from it for a while, but after…
aajohnny - I've already seen images on skype with more of this done. Your materials look amazing, just keep up the work. ayoub44 - Your hotdog cart's cloth top looks like something threw a blanket over the top. The tops are more tailored. You can still cloth sim on something you model more of.…